By SMARTdesks, Inc. |
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| Our philosophy: Forming the core of the SMARTdesks, Inc. business plan is the basic World Wide Web marketing theory of "giving something back, first." Although this may seem a departure from traditional commerce, it greatly satisfies the needs of our customers.
After all, we design meeting and learning environments like conference rooms, testing centers, classrooms and lecture halls every day (see our Projects List ), whereas our clients may only get an opportunity to do this once in a lifetime. To help you get started, we give you access to our extensive SMARTdesks™ design archives to see what's been done before and access to in-depth information about all of the products in our online catalogs. We also give you a host of Tools and Tips including Tools & Tips Check List, calculation tools and planning guides. And then, with your input, our design service will suggest one or more planning solution and provide a complete project presentation including a floor plan, schedule of furnishings and budget. |
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| Students Instructor The space Furnishings Equipment Software Network | The 7 main elements of an electronic learning environment Ideal interactive multimedia learning environments integrate these seven elements based on the goal of the instruction. Therefore, our design request forms ask for more information than the size of the room and number of students. Our revenue comes from supplying the furnishings, but we believe our primary mission is assisting in the assembly of the total package and providing an ergonomic interface for the seven main elements; improving and enhancing the learning experience. |
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Learning Ergonomics are not Office Ergonomics Although comprehensive studies have yet to be published on the ergonomics of computer-based training, our Founder and Associates have visited and examined the workings of hundreds of classrooms and training centers and, with the experience gained by having designed solutions for many projects, we are able to provide suggestions and recommendations on how to transform your visions of the perfect learning environment into reality. (See our Project List) In addition to generating many new product ideas, this collection of empirical data has led to the development of a number of "rules" which proscribe the basics of most of our classroom and conference room plans (visit the Design Archives) and serve to guide us when modifying existing or developing new products. We invite you to visit Tools & Tips and Learning Ergonomics to learn more. |
The Convergence of Furniture, Design and Technology ~ Learn Something New Every Day
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